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Last Civilization: Inherited Flame

Build a village around humanity's last flame. Gather, build, and research by day; defend against Shadows at night. When a village falls, pass its records and memories to the next civilization. Learn from each generation and survive the night that stopped the last.

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Search Google: Is Last Civilization: Inherited Flame self-published or published by Studio Wis?Publisher statusHow the game's publishing relationship is classified.
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About the Game

The village falls. Its memories live on.

Last Civilization: Inherited Flame is a settlement survival simulation about building a village around the last flame and passing its records and memories to the next civilization. Daytime preparations shape your survival at night. What you preserve from failure can help the next village endure.

Build by day. Defend by night.

Gather wood, stone, and food. Build homes, farms, workshops, and defenses. Residents' work, hunger, stamina, hauling, and building use affect one another. Prepare fences and gates and assign a night watch before the Shadows arrive. Damage and shortages carry into the next morning.

Start your first village in the free demo

The free demo is available now. Use the demo download on this page to experience gathering, construction, research, night defense, repairs, rebuilding, and the demo loop of records and inheritance.

A civilization growing in the full game under development

  • A village and defensive lines that develop from wood to stone and brick
  • Personal histories, village records, collapse and inheritance, and progression toward Day 100
  • Cave of Echoes: venture deeper while managing light and supplies, then return with discoveries for the village
  • Eastern Journey: returning travelers' reports lift the fog on the world map. Develop surveyed routes into contact outposts and pass exploration records to the next village

These are highlights of the full game under development. Additional full-game features such as the cave, journey, and world map are not a statement of what is included in the currently available demo.

From Early Access toward the full release

We plan to keep improving long-term balance, controls, readability, buildings, research, calamities, record events, and supported languages. Content and implementation order may change with testing and feedback.

What will your village leave for the next civilization? Wishlist the game to be notified when Early Access begins.

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