indiegame.fan
LAST CALL header art

LAST CALL

Seven night shifts. Twenty emergency calls. One AI that handles them better than any human. Your job: approve its decisions. Override when it fails. Justify every intervention. But the more you correct ASHWOOD, the faster it learns. And by shift seven — it stops asking for permission.

Steam Page
Developer
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed LAST CALL?Developer scaleThe operating scale of the game's developer.
Search Google: Who published LAST CALL?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is LAST CALL self-published or published by CALIFORNIA WORLDS?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is LAST CALL and CALIFORNIA WORLDS funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for LAST CALL and German Cantu?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of LAST CALL?Release statusWhether and how the game has been released.

Media

6 items

About the Game

Your probation is 7 nights. ASHWOOD only needs 7 to replace you.

You've been hired to evaluate ASHWOOD — a classified government AI that handles 911 emergency calls. Your job: listen to callers in danger, review ASHWOOD's recommendations, and say "approved" or "negative" into your microphone.

You supervise. The AI talks to the callers. Your boss reviews your performance each night.

But when ASHWOOD makes a bad call, you take over the line yourself. Speak directly to the caller. Give your own instructions. Override the machine. Then justify your decision: rate the failure, log your reason.

What you don't know is that ASHWOOD needs both. Your approvals. Your overrides. Your justifications.

Every interaction feeds the same model.

Features

  • Real voice recognition — approve, override, or take direct control using your microphone

  • 20 calls across 7 night shifts with branching outcomes based on every decision

  • Three escalating modes: Assisted → Manual Override → Autonomous

  • Your ratings shape ASHWOOD's behavior — but not the way you think

  • A complete story that changes what you thought the game was about

  • 60–75 minutes. Built for streamers.

  • Bilingual: English and Spanish

ASHWOOD never lies. But it never told you the whole truth either.