
Lapya
In a ruined world where people and robots have retreated to the underground, Lapya has a mission - to keep their sun shining.
Developer
Publisher
Release
May 28, 2019
7 years and 68 days ago
Steam Reviews
Mixed28 reviews50.0%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | A separate publisher is listed without a proven bounded regional or service-only role. | |
Updated: Jul 14, 2026Release statusWhether and how the game has been released. | The title released with a separate publisher relationship. |
Media
6 itemsAbout the Game
Single-player story based action shooter in a ruined world where people and robots have retreated to the underground, Lapya has a mission - to keep their sun shining.
Many generations have passed since Yellowstone erupted but we still have to live underground where humans live side by side with robots.
CREDITS
PROGRAMMERS
Jani Koivumäki - Camera, controls, audio system
Mika Kivennenä - AI, camera
Olli Salminen - Questing, AI, dialogue system
Oskari Turunen - Code lead, vice project lead , scene loading system, menus
GRAPHIC DESIGNERS
Henna Takkinen - Character artist, cutscenes, UI design
Jonna Lahti - Creature artist, audio design
Rosa Parviola - Art lead, project lead, game concept, level design, UI, props
Silja Pajunen - Vice art lead, lighting, special effects, post-processing, prop artist, 2D art, level design, trailer
SPECIAL THANKS TO
Riku Tolvanen - Trailer Soundtrack
Team Metroshock consists of game industry students. Both our programmers and artists have been studying for 10 months, while Lapya is a product of 3 months of hard work.
Many generations have passed since Yellowstone erupted but we still have to live underground where humans live side by side with robots.
CREDITS
PROGRAMMERS
Jani Koivumäki - Camera, controls, audio system
Mika Kivennenä - AI, camera
Olli Salminen - Questing, AI, dialogue system
Oskari Turunen - Code lead, vice project lead , scene loading system, menus
GRAPHIC DESIGNERS
Henna Takkinen - Character artist, cutscenes, UI design
Jonna Lahti - Creature artist, audio design
Rosa Parviola - Art lead, project lead, game concept, level design, UI, props
Silja Pajunen - Vice art lead, lighting, special effects, post-processing, prop artist, 2D art, level design, trailer
SPECIAL THANKS TO
Riku Tolvanen - Trailer Soundtrack
Team Metroshock consists of game industry students. Both our programmers and artists have been studying for 10 months, while Lapya is a product of 3 months of hard work.