indiegame.fan
Landers header art

Landers

Pilot a nimble combat ship through hazardous terrain, complete high-speed objectives, destroy ground threats, collect hidden rewards, and master precision flying in a single-player action campaign built around skill, momentum, and replayability.

Steam Page
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Landers?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Landers?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Landers self-published or published by Stupid Cat Labs?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Landers and Stupid Cat Labs funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Landers and Stupid Cat Labs?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Landers?Release statusWhether and how the game has been released.

Media

9 items

About the Game

Take control of a versatile ship and push your flying skills to the limit in a fast-paced single-player action experience built around movement, control, and challenge.

Fly through dangerous environments, weave through tight terrain, destroy enemy targets, collect valuable orbs, and reach the goal before time runs out. Each chapter introduces new mechanics and new tests of skill, gradually expanding your abilities and demanding greater precision, smarter resource use, and better control of your ship.

Your ship is easy to pick up, but hard to master. Learn how to launch, land, boost, aim, roll, spin, and maneuver with confidence as the campaign evolves from guided training into increasingly demanding missions. Early chapters help you build mastery, while later stages combine traversal, combat, speed, and survival into layered challenges that reward practice and improvement.

Every chapter is designed for replayability, with performance-based goals, star ratings, hidden objectives, and faster completion times encouraging you to refine your route and improve your run. Whether you're chasing a clean finish, hunting secrets, or going back for a perfect score, there is always a reason to dive back in.

Features

  • Fast, responsive ship movement built around precision control

  • A handcrafted single-player campaign with chapter-based progression

  • A steady learning curve that introduces mechanics in a smooth, rewarding way

  • Mission variety focused on flying, collecting, combat, and objective completion

  • Performance-based goals, star ratings, and replay-driven progression

  • Hidden rewards and optional challenges for players who want mastery

  • Ground-based enemy threats that pressure your movement and decision-making

  • Designed around momentum, control, and satisfying improvement over time