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Lair of the Locksmith header art

Lair of the Locksmith

A logic puzzle disguised as a platformer. Unlock doors by combining numbered keys. Outwit the locksmith’s devious dwarvish designs, and rescue your imprisoned goblin friends.

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Search Google: Who developed Lair of the Locksmith?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Lair of the Locksmith?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Lair of the Locksmith self-published or published by Josh Singer?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Lair of the Locksmith and Josh Singer funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Lair of the Locksmith and Josh Singer?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Lair of the Locksmith?Release statusWhether and how the game has been released.

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About the Game

Lair of the Locksmith is a rigorous logic puzzle game in which conventional platforming elements intersect with arcane magic. Delve into a dwarvish citadel full of locked doors to rescue your goblin friends imprisoned within. Experiment to discover interactions, then apply your reasoning. What you learn from one level becomes a technique later on.

The Citadel

  • 60 handcrafted levels built on a small set of mechanics.
  • Puzzle-solving: no precision jumps, spike hazards, or dodging enemies.
  • Non-linear: stuck on one level? Try another and return later.
  • Smooth rewind function: experiment safely and undo mistakes.

The Apparatus

  • Keys are numbered and may be combined together, providing different options for unlocking doors.
  • Boxes are mundane but versatile: carry them, stack them, jump on to them, and place keys on them.
  • Cursed Keys are volatile: they leap into your hands and refuse to be dropped.
  • Heavy Keys restrict movement, letting them fall causes impact tremors.
  • Chickens are probably an unintended consequence of imperfect dwarvish magic. Plan accordingly.

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