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Labyrinths of Umbra

Deep beneath the mountains of Wildergrey, far to the north on the continent of Azmarin, a tangle of shadow attempts to ensnare one brave explorer.

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Release
June 27, 2018
8 years and 38 days ago
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Search Google: Who developed Labyrinths of Umbra?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Labyrinths of Umbra?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Labyrinths of Umbra self-published or published by Jonrador?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Labyrinths of Umbra and Jonrador funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Labyrinths of Umbra and Jonrador?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Labyrinths of Umbra?Release statusWhether and how the game has been released.

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About the Game

Deep beneath the mountains of Wildergrey, far to the north on the continent of Azmarin, a tangle of shadow attempts to ensnare one brave explorer. In the Labyrinths of Umbra, it is said only the dead can pass through easily. Now, alone in the deepest parts of the maze, you must flee from the pursuit of the darkness as the walls appear to close in around you...

This game features an endless chain of randomly generated mazes filled to the brim with enemies and exciting loot. The object of the game is to continue for as long as you can using whatever you find to your advantage. Sound simple? The maze is also closing in behind as you go along, making swiftness all the more important.

This was made for 1GAM's March 2018 game jam, where the theme was "Permanence". As such, you need to be very careful about which ways to turn, as the darkness may soon close off the area, leaving you unable to return. Also, be very careful on collecting any treasure you see along the way, as the dark magic within the labyrinth causes any weapon you pick up to replace the one you currently have. Of course this could be good, or it could not...

Each level is procedurally generated, making it completely random each time you start a level.