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Labyrinth of anxiety

You are trapped in a labyrinth of identical rooms that repeat endlessly. The goal is to find the right door and move forward before anxiety consumes you. Every decision matters... the labyrinth doesn't forgive mistakes.

Developer
Publisher
Release
March 13, 2026
187 days ago
Steam Reviews
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Game contextLatest: IGF Team
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Search Google: Who developed Labyrinth of anxiety?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Labyrinth of anxiety?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Labyrinth of anxiety self-published or published by DIG Games?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Labyrinth of anxiety and DIG Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Labyrinth of anxiety and DIG Games?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Labyrinth of anxiety?Release statusWhether and how the game has been released.

Media

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About the Game

You are trapped in a labyrinth made of identical rooms that repeat endlessly. There are no maps. No references. Only decisions.

Your objective is clear: advance floor after floor until you find the exit before anxiety completely consumes you.

How the Game Works

Each floor consists of a central room with 4 doors. When you cross a door:

  • You may advance to the next floor.

  • You may remain on the same level.

  • You may enter a safe room.

To leave each floor, you must find a hidden key located somewhere within the rooms.

The key’s location changes dynamically every time you enter a room, adding uncertainty and replayability.

Once you obtain the key, you must choose correctly between the remaining doors to progress. A wrong decision can push you backward and cost you progress.

Anxiety System

Anxiety is a core gameplay mechanic.

  • It increases progressively over time.

  • It temporarily decreases when you find certain objects.

  • It is reduced inside safe rooms.

If anxiety reaches its maximum limit, the run ends.

There are no physical enemies or traditional combat. The pressure comes from time, repetition, and constant uncertainty.

Progression and Structure

The game consists of progressing through multiple floors of the labyrinth.

  • There is only one ending.

  • There are no branching narrative paths.

  • There is no manual or automatic save system.

  • Each run must be completed in a single session.

The average playtime is approximately 1 hour, depending on the player’s decisions.

Key Features

  • First-person exploration.

  • Progression system based on strategic door selection.

  • Anxiety management mechanic as a fail condition.

  • Dynamic key placement with variable positions.

  • Safe rooms that reduce anxiety levels.

  • Minimalist and oppressive atmosphere.

  • Atmospheric soundtrack designed to intensify tension.

  • Short but intense psychological experience.

What Kind of Experience It Is

Labyrinth of Anxiety is a psychological experience focused on tension, repetition, and decision-making under pressure.

It is designed for players who enjoy introspective, minimalist, and emotionally intense experiences.

It is not an action or combat game.
It is a game about moving forward… even when everything looks the same.

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