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Labyren

Labyren is a medieval-themed Tower Defense game centered on multi-waypoint mazing and vision. While traversing through the campaign, discover countless unique strategies building with your ever-expanding arsenal and unravel the story underneath!

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Game contextLatest: IGF Team
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Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Labyren and Paulius Giniotis funded?FundingThe known source of funding behind the game.
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

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About the Game

Labyren is a medieval-themed Tower Defense game centered on multi-waypoint mazing and vision. While traversing through the campaign, discover countless unique strategies building with your ever-expanding arsenal and unravel the story underneath!

The campaign consists of handcrafted levels, each one providing opportunities for unique strategies to take place. Play at your own pace - spend time planning out the perfect labyrinth and watch your creations deny the unsuspecting challengers. Each level has several waves for you to get through - get through them all and win the level!

Upgrade towers with special buildings that provide various adjacency bonuses, such as increased damage, attack speed, or even extra vision in times of need. You can seamlessly integrate these buildings into your maze, so you don’t have to choose between extending the path or upgrading your towers.

Each level is designed with multiple strategies in mind. While the optimal strategies dwell in using a variety of buildings, feel free to experiment upgrading just one or two towers throughout a level or focus on making enemies travel an absurd path.

Features

  • Custom path-building by forming mazes with buildings

  • Multiple waypoints that enemies have to pass through

  • Vision system that's shared across all structures

  • Path blocking with barricades

  • Building upgrades through adjacenct building bonuses

  • Planning mode to preemptively plan out what your path will look like

  • Various-shaped buildings