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La Mer La Guerre

Experience Beautiful Age of Sail in this unique single player simulation. Pirates, smugglers, traders and navy officers. Stunning graphics, realistic sailing and combat, and deep persistent living world depending on your actions.

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Game contextLatest: IGF Team
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Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 10, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 15, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 15, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is La Mer La Guerre and Bermuda Computer Club funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for La Mer La Guerre and Bermuda Computer Club?Creative controlWho appears to retain creative control of the game.
Updated: Jul 15, 2026Release statusWhether and how the game has been released.

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17 items

About the Game

Piracy and Pirate Hunting, Smuggling and Privateering, Seamanship and Combat are one of the most fascinating topics of the Age of Sail.

La Mer, La Guerre: is a pure single player simulation experience built around hauling, combat and privateering in the Caribbean. Cumbersome and impractical controls and systems are avoided. Instead, features are presented through the lenses of simplicity and common sense. There are no “live service” elements, no lengthy unfinished roadmaps. Sea Legends is a simple narrow focus old school gaming experience, where what you see is what you get.

Features

Living Persistent World

The world exists, lives and changes. Traders roam the world, trade, participate in production. Privateers hunt on the nations patents. Custom agents search for smugglers and protect national trading companies. Officers hunt for pirates, or participate in naval battles during wars. And pirates... pirates plunder. You live in this world as a participant who can take any role he wants.

Sailing

Full comprehensive age of sail sailing simulation with leeway, wind-shadows, wind gusts, individual sail and yard control, cargo placements, crew divisions all viewed and managed from ship deck.

Fighting

Detailed and realistic combat model with hull, crew and rigging damage with air resistance and wind effects on cannonballs

Crew control

Crew is managed by divisions and shifts, where you have to manage and control how they are positioned on the ship and make sure they are trained and well rested before you go into combat.