
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
17 itemsAbout the Game
In a world choked by pollution, where people live hypnotized in robotic routines, a businessman—transformed by a mysterious solar storm—decides to explore his city.

Find a “real” job and earn some coins...
Or…
Free the citizens from their digital trance and bring color back into their grey lives.
No weapons here…
Just a watering can, an umbrella...
… and above all: a boombox.
Record and tweak sounds, then broadcast them to interact with the world.
Each frequency generates a different glowing orb: some wake up the citizens, others alter the environment…
You just have to find the right frequency.
A 2D platformer inspired by 80s/90s classics, entirely hand-drawn.
A mix of action, exploration, and (optional) interactive dialogues, carried by offbeat, satirical humor.
KOVOCLAK offers a playfully biting look at our hyperconnected, productivity-obsessed society—while calling on your creativity to break free.
Get ready to free the city... by making some noise!
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