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KOROMEKE header art

KOROMEKE

There is no home for prophets. Roll the dice, master the talismans, and outwit the board to find what lurks beneath.

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Search Google: Who developed KOROMEKE?Developer scaleThe operating scale of the game's developer.
Search Google: Who published KOROMEKE?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is KOROMEKE self-published or published by Strange Mood?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is KOROMEKE and Strange Mood funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for KOROMEKE and Jack Turpitt?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of KOROMEKE?Release statusWhether and how the game has been released.

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About the Game

Roll the dice, grow the loops, beat the clock.

In KOROMEKE you roll dice to move pawns around a blossoming, looping board. You'll need to collect more and more jewels to stay afloat amidst the rising tide. By combing the diverse abilities of the talismans you can empower your pawns and dice, building a unique engine in every run.

Pachisi's stance on faith. The deckbuilder dissected. A rabbit-hole that fades to black. What will KOROMEKE mean to you?

  • Focus to succeed with thought-provoking, tactical gameplay.

  • Discover the countless combinations of over 50 abilities.

  • Compete for Grace in the memorial leaderboards.

  • String victories together into an evolving Codex that spans many games.

  • Untangle inscrutable layers of mystery.

KOROMEKE is a 1991 GΛM̷͉̔ƁΞIßL̴͕͝Ξ̷̸ by Tobias Donahue. The project has been made available to the public following the decryption of its source files in 2026.

Some source files remain encrypted. Contributors with cryptographic expertise are invited to make contact at ██████████████████.