
Kore
Play as Persephone finding her way through a dangerous Underworld as she sneaks past Lost Souls and the prying eyes of her mother.
Developer
Publisher
Release
January 14, 2021
5 years and 200 days ago
Steam Reviews
Very Positive161 reviews80.1%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 11, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 11, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 11, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 11, 2026Release statusWhether and how the game has been released. |
Media
8 itemsAbout the Game
Kore follows Persephone's journey into the Underworld. She seeks to find Hades and escape her controlling mother Demeter. This won't be an easy journey however, as Lost Souls wander the cities of the Underworld, and Demeter's influence has begun spreading even down in Hades realm. Sneak your way through the New Orleans inspired Underworld, avoiding Lost Souls, as you discover how to run from a Goddess and become one yourself!
Kore is a 3rd-person stealth game focusing on navigating its dark world while avoiding the hostile souls living there. Demeter's eyes also peer into the underworld, forcing you to possess these eyes and use them to clear your path forward.
This game was built by students at the University of Central Florida's FIEA game dev program over an 8 month period, culminating in this 15-30 minute fully voice acted experience with an animated end cut-scene that caps off its narrative.
Kore is a 3rd-person stealth game focusing on navigating its dark world while avoiding the hostile souls living there. Demeter's eyes also peer into the underworld, forcing you to possess these eyes and use them to clear your path forward.
This game was built by students at the University of Central Florida's FIEA game dev program over an 8 month period, culminating in this 15-30 minute fully voice acted experience with an animated end cut-scene that caps off its narrative.