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...INDIE
Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
5 itemsAbout the Game
Players take the reins of a failing local convenience store and attempt to turn it around before it's closed down for good.
Players are free to design their store however they want, progressively adding more and more products delivered by corporate. Every new product added to the store effects how you play the game by increasing customer movement speed, multiplying money earned, or giving special effects to the employee. But be careful! if the customers leave too many bad reviews, your store will be forced to close.
Can you find a balance between cramming as many products into the store as possible and managing all the customer demand?
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