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Knucklebones

Knucklebones is a dark tactical dice-builder on a snakes-and-ladders roguelike map. Roll, assign, and upgrade unique dice as you claw your way to the end.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Knucklebones?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Knucklebones?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Knucklebones self-published or published by Iron Quill Games Studio?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Knucklebones and Iron Quill Games Studio funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Knucklebones and Iron Quill Games Studio and Oisín Banville?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Knucklebones?Release statusWhether and how the game has been released.

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About the Game

Knucklebones is a dark tactical dice-builder on a snakes-and-ladders roguelike map. Roll, assign, and upgrade unique dice as you claw your way to the end.

Each turn, you roll your dice and commit them to action. Place them to attack enemies, block incoming damage, or resolve dangerous encounters. You will rarely have enough to answer every threat. What you choose to protect, and what you leave exposed, decides the outcome.

Build your dice pool as you progress. Upgrade dice, alter their faces, and trade for unique variants with powerful abilities. Every change reshapes your options, forcing you to decide what to keep and what to surrender.

Navigate a winding path that shifts as you venture through it. Step on a snake and fall into danger, reach a ladder to climb toward safety, and choose routes that balance risk against survival.

Combat is resolved by thresholds. Meet the required value and the threat is dealt with. Fall short, and you take the full consequence.

Runs are short and repeatable, but unforgiving. Success comes from how you assign what you roll, and what you are willing to risk to keep going.