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KnockDown

KnockDown is an entertaining fun for children of all ages. The aim is to hit tin cans with a ball and clear them away. In 160 funny and creative levels you can prove your dexterity, precision and timing. In addition a smart strategy can always be helpful.

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Release
March 3, 2021
5 years and 152 days ago
Steam Reviews
2 user reviews2 reviews50.0%

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed KnockDown?Developer scaleThe operating scale of the game's developer.
Search Google: Who published KnockDown?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is KnockDown self-published or published by Taure Games?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is KnockDown and Taure Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for KnockDown and Taure Games?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of KnockDown?Release statusWhether and how the game has been released.

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About the Game

KnockDown



KnockDown is fun for young and old. In the 2D version of the classic tin can alley game
it's about hitting cans with a ball and clearing them. You have to remove different obstacles
or solve small puzzles in order to get to the cans. Good timing and skill are always helpful.
Sometimes, however, it only helps to knock the cans down with enough force.

In the 8 scenarios with a total of 160 levels the little tennis ball "Benny" has to master
various environmental influences such as weightlessness or currents on the seabed,
to clear away all the cans. Insidious dangers can lurk here and there.

The difficulty varies from scenario to scenario and caters to both beginners and savvy
Gamers. There are also 22 motivational achievements. Those who have already
mastered KnockDown can also prove their skills in 16 leaderboards.

KnockDown is a "real" indie game. No 30-person development team, no million-dollar budget,
no publisher, nothing. Only one developer and approx. € 3000 for software licenses and store fees.

But now have fun!

Your developer
Mino

ps.: ... "better KnockDown than Lockdown !!!" 😉