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Knightfall Idle

Knightfall Idle is a medieval idle RPG made by Gibber. Gather, process, trade, and fight across 10 skills while your kingdom runs in the background. Join a Fief, raid bandit camps, compete in seasonal leagues, or stay in the permanent realm. 450+ passive tree nodes. Free to play.

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About the Game

ABOUT THE GAME

Knightfall Idle is an idle/incremental RPG. Your account progresses in real time, whether you're at your desk or not. Gather raw resources, process them into refined goods, send caravans to market for Azurite, and reinvest your profits into gear, kingdom buildings, and passive tree nodes. Every action earns XP in two pools: the skill you're using, and your overall Account level. Account levels grant passive points. The tree has over 450 nodes across three types, Travel, Mastery, and Axiom, you can respec anytime using Errant's Coins, a rare currency that drops while you gather.

TEN SKILLS

- Woodcutting — Oak Logs, Redwood Logs, Bird Nests.

- Mining — Copper Ore, Iron Ore, Cobalt.

- Fishing — Salmon, Lobster, Wine Barrels.

- Farming — Plant and harvest Cotton, Wheat, Flax.

- Combat — Melee or Ranged. Scales with enemy strength. Drops Leather, Pouches, Chests.

- Processing — Refine raw materials into planks, ingots, cooked food, wraps, and more.

- Trade — Load caravans, send them out, collect Azurite on return.

- Kingdom Management — Recruit workers, construct buildings, manage a self-sustaining production chain.

- Toughness — Defensive stat line.

- Account Level — Overall progression. Every level = 1 passive point.

KINGDOM

Ten buildings, Castle, Lumber Mill, Mine, Dock, Barracks, Farm, Market, Library, Tavern, Watchtower. Assign Woodcutters, Miners, Fishermen, and Fighters to produce resources every server tick (10 minutes). Workers consume food (Bread, Cooked Salmon, Cooked Lobster). Run out and production stops. The Watchtower unlocks at Account Level 40 and reduces all action timers globally.

PASSIVE TREE — 450+ NODES

Every Account level grants a passive point. Spend them across over 450 nodes split into three types:

- Travel — Path nodes that connect the tree.

- Mastery — Stat boosts for specific skills.

- Axiom — Mechanics-altering perks: double kingdom output, convert gathered items directly to Azurite, auto-process raw materials on gather, lock item rarities to target-farm what you want, Gambler's Soul (randomized drop rates each tick), Convert All (merge all drops into one rarity), Echo (generate extra rare drops on gather), Cross-Training (skills boost each other), and more.

Respec at any time using Errant's Coins, which drop while you gather.

Master's Coins, an extremely rare global drop, grant a permanent extra passive point.

FIEFS — PLAYER CLANS

Fiefs are player-run groups with shared item reserves, four roles (King, Vassal, Knight, Man-at-Arms), and per-role permissions. Pool resources, upgrade fief buildings for guild-wide gathering and combat bonuses, and coordinate raids. Fief chat and the Raven mail system keep everyone in sync.

FIEF RAIDS

Cooperative PvE raids against bandit camps. Assign members to Combat, Gatherer, or Processor job roles. Raids tick every (60 seconds), your team's combined stats determine the outcome.

AUCTION HOUSE & PLAYER ECONOMY

Buy and sell any resource with other players using Azurite. Post buy/sell orders with a 3-day listing window. Direct player-to-player trading, Caravan Contracts (hire others to run your caravans for a cut), and Processing Contracts (outsource bulk crafting jobs). The economy is player-driven.

LEADERBOARDS & LEAGUES

Compete on leaderboards when each new league launches. Ranks are tracked across 10 categories, Account, Woodcutting, Mining, Fishing, Farming, Trade, Combat, Toughness, Processing, and Kingdom Management. Leagues run on a seasonal cycle. At the end of a league, your character can optionally migrate to the permanent realm. If you prefer to skip the reset entirely, you can play exclusively in the permanent realm, wipes are never mandatory.

PREMIUM — $5 USD / MONTH

Premium is an optional subscription that adds quality-of-life features without affecting game balance or giving pay-to-win advantages:

- Offline Kingdom — your kingdom keeps producing while you're offline.

- Titles in chat — cosmetic rank display.

- Increased player trade value and daily trade limit.

- Server-wide buffs.

- Auto-processing chains — queue up items and the game processes them until done.

- 24-hour farming — set crops for up to a full day (up from 12h).

- 24-hour caravan timer — load caravans for up to a full day (up from 12h).

- Auto-restart if idle for too long.

PLANNED

- Achievements with rewards.

- Ironman mode.

- Charm system.

- Fief PVP