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Kingdom of Poland: 1410

A realistic RPG set in Poland in 1410. Discover a world of history, survival, and struggle, leading to one of the greatest battles of the Middle Ages - the Battle of Grunwald.

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Updated: Jul 10, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 10, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 10, 2026Publisher statusHow the game's publishing relationship is classified.
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Updated: Jul 10, 2026Release statusWhether and how the game has been released.

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About the Game

🔹The game Kingdom of Poland: 1410 is being developed by an independent, one-person studio, led by a 16-year-old creator who is passionate about showcasing the history of medieval Poland.

🔹Kingdom of Poland: 1410 is a realistic RPG set in medieval Poland on the eve of the great war with the Teutonic Order. Step into the shoes of Mikołaj, a young hunter from Mazovia, who becomes caught in the events leading to one of the greatest battles of the Middle Ages – the Battle of Grunwald.

🔹The game focuses on historical realism – from the appearance of towns and villages, through the daily life of peasants and knights, to faithfully recreated events of 1410. The game world covers Mazovia, the Vistula River, and the key strongholds of the Kingdom of Poland.

🔹Players can expect:

Historically grounded story – full of intrigue, tracking deserters, meetings with castellans, and preparations for war.

Survival mechanics – hunger, thirst, sleep, and dynamic weather have an impact.

Everyday medieval life – hunting, chopping wood, side jobs, crafting items.

Dynamic world – NPCs with their own routines, traveling merchants and knights, living fauna and flora.

Open world and exploration – forests, ruins, castles, towns, villages, monasteries, and river crossings.

RPG mechanics – inventory, trading, reading books, lockpicking, character progression, and much more.

🔹Kingdom of Poland: 1410 is a story about an ordinary man who becomes a witness and participant in great history.