indiegame.fan
Kingdom of Ashes - Fallen Era header art

Kingdom of Ashes - Fallen Era

A single-player roguelike deck-builder set in a fallen kingdom. Draft cards, chain elemental resonances, fight through procedural maps of battles, shrines, and bosses. Spend Ash at the Forge for permanent upgrades. Eight heroes, brutal Ascension tiers.

Steam Page
Developer
Publisher
Release
June 4, 2026
59 days ago
Steam Reviews
1 user reviews1 reviews0.0%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Kingdom of Ashes - Fallen Era?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Kingdom of Ashes - Fallen Era?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Kingdom of Ashes - Fallen Era self-published or published by ArcadeDeck?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Kingdom of Ashes - Fallen Era and ArcadeDeck funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Kingdom of Ashes - Fallen Era and ArcadeDeck?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Kingdom of Ashes - Fallen Era?Release statusWhether and how the game has been released.

Media

20 items

About the Game

The night the kingdom fell, you alone survived. From the ashes of a broken throne, forge a deck, master the elements, and march back into the dark to face the Lord of Shadows.

**Kingdom of Ashes** is a single-player roguelike deck-builder where every run is a desperate climb through a procedurally woven map of battles, elites, shrines, mysteries, and bosses. Draft cards, stack relics, chain resonances, and bend each encounter to your will — or be unmade by it.

### Key Features

- **Roguelike Deck-Building** — Start with a fragile hand, end with a tuned engine. Every battle adds, upgrades, or culls cards. No two decks are alike.

- **Eight Fallen Heroes** — Unlock a roster of survivors, each with a unique starting deck, signature mechanic, and trait perks that evolve through Mastery levels.

- **Elemental Resonance** — Play three cards of the same element in a single turn to trigger Resonance. Diversify with the Runecaster's Rune Chain to unlock escalating bonuses across 3, 4, 5, and 6 unique elements.

- **Procedural Run Maps** — Branching paths across 12 rows, with rare map variants like Diamond, Twin Spire, Crossroads, Skull Alley, and River. Choose your route: safe grind or high-risk gauntlet.

- **Living Encounter Nodes** — Battles, Elites, Bosses, Shops, Rests, Treasures, Shrines, Mysteries, Echoes, Mimics, and Gauntlets each twist a run in different directions.

- **Persistent Meta-Progression** — Earn Ash from every run. Spend it at the Forge to permanently upgrade your arsenal, unlock new heroes, and stockpile advantages for the next descent.

- **Ascension Tiers** — Beat the game, then climb harder. Each Ascension layer reshapes encounters, enemies, and economy for veterans hungry for pain.

- **Relic Codex** — Discover and catalog dozens of relics, each with stacking interactions that reward clever deck synergy.

- **Localized in 10 Languages** — English, Korean, Japanese, Chinese, French, German, Spanish, Portuguese, Russian, Vietnamese.

### Built for One More Run

Tight runs. Hand-tuned encounters. A soundtrack of ember and ruin. Lose, learn, forge, return. The kingdom is ash — but the crown is still down there, waiting.