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Kindawn: The Parish Remembers

Kindawn: The Parish Remembers is a first-person psychological horror game set in Yakutia in the early 2000s. You return to a hometown still scarred by the post-Soviet crisis. But something else has taken hold there - and the longer you stay, the harder it becomes to leave.

Developer
Publisher
Release
August 5, 2026
85 days ago
Steam Reviews
Positive40 reviews85.0%
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Game contextLatest: IGF Team
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Updated: Oct 1, 2026Developer scaleThe operating scale of the game's developer.
Updated: Oct 1, 2026Publisher scaleThe operating scale of the game's publisher.
New Game+ is a separate publisher for this game.
Search Google: Is Kindawn: The Parish Remembers self-published or published by New Game+?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Kindawn: The Parish Remembers and New Game+ funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Kindawn: The Parish Remembers and ArchReality?Creative controlWho appears to retain creative control of the game.
Updated: Oct 1, 2026Release statusWhether and how the game has been released.
New Game+ published the game at its release.

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About the Game

Kindawn: The Parish Remembers is a first-person psychological horror game set in Yakutia in the early 2000s. You return to the town where you grew up as an orphan, only to find that it has changed - and that your memories of the past may be incomplete.

Explore and uncover

Move through interconnected farmsteads, abandoned Soviet-era buildings, and the surrounding boreal wilderness. Find notes, photographs, cassette tapes, and personal belongings that tell the stories of the people who lived here - and help you piece together your own past.

The story unfolds through the places you visit and the things you find. Look closely: an overlooked detail could shed light on the town’s history or a loss you have yet to come to terms with.

Face a growing sense of dread

In Kindawn, tension builds through sound, changes to familiar places, and the creeping realization that something is wrong. When danger finds you, you’ll have to decide whether to fight, hide, or find another way past it.

Setting

The aesthetic of "depressive Far North Siberia" is rendered in full detail: VHS players and cheap tracksuits sit alongside shamanic talismans. Post-Soviet everyday life meets Yakut folklore, and as you piece together your past, the line between local legends and nightmare begins to blur.

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