indiegame.fan
Kiloton: Black Company header art

Kiloton: Black Company

Run a mercenary company scrounging for scraps, unearth manmade horrors, and try not to die or worse -- get fired!

Steam Page
Developer
Publisher
Release
June 2, 2025
1 year and 61 days ago
Steam Reviews
6 user reviews6 reviews100.0%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Kiloton: Black Company?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Kiloton: Black Company?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Kiloton: Black Company self-published or published by Smugpire?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Kiloton: Black Company and Smugpire funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Kiloton: Black Company and Smugpire?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Kiloton: Black Company?Release statusWhether and how the game has been released.

Media

7 items

About the Game

Place your bets.

Hire, fire, and promote mercenaries ranging from basic GunBunny units to cyber-soldiers, combat streamers, and technological knights.

Play your cards.

Deploy and command your units to secure key resources while keeping the ammo and medical costs down.

Unearth horrors.

A horrific darkness lurks below the barren ashes of Grid 066, one that should never be found. You're here to find it.

Black Company.

You play as the CEO of a subsidiary company to a second-rate arms dealer, managing the business by entering warzones with your employees and coming out with loot in order to keep up with the ever-growing quota.

Hire more employees to handle your battles, purchase guns and cybernetics to turn them into killing machines, and when they're injured or can't keep up... well, it's your choice to keep them.