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Killing Slime header art

Killing Slime

Killing Slime is a fast paced roguelite tower defense game. Choose between a wide array of augments, and towers to build defenses against an army of slimes.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Killing Slime?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Killing Slime?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Killing Slime self-published or published by Killing Slime Team?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Killing Slime and Killing Slime Team funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Killing Slime and Killing Slime Team?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Killing Slime?Release statusWhether and how the game has been released.

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About the Game

Killing Slime is a roguelite tower defense game where time, strategy, and strange allies collide.

Build your defense on a grid, draft new units from the shop, and survive wave after wave of enemies pouring through unstable portals. Every run starts small, but each cleared wave gives you more gold, more choices, and more ways to turn your board into a ridiculous engine of destruction.

Recruit an unpredictable roster of units from across eras and genres: archers, minotaurs, foot troopers, laser soldiers, wizards, unicorns, mechs, orbital lasers, and more. Place them carefully, combine their strengths, and adapt as enemies grow faster, tougher, and more numerous.

Between combat cycles, choose powerful augments that reshape your strategy for the rest of the run. Temporary round modifiers keep each cycle dangerous, forcing you to rethink your setup when enemies speed up, towers slow down, interest disappears, or the rules bend against you.

Features

  • Grid-based tower defense with wave survival

  • A shop-driven unit drafting system with rerolls and rarity odds

  • Unlockable units across fantasy, modern, prehistoric, mystic, and futuristic themes

  • Roguelite augments that stack into powerful builds

  • Temporary round modifiers that change the rules every few waves

  • Gold economy with income, interest, and strategic spending

  • Escalating enemy waves, limited lives, and run-based progression

Defend the gate. Draft the weirdest army possible. Survive long enough to see what breaks first: the enemies, the timeline, or your build.