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KILL THE WITCH

In an age when humanity gave up on happiness—just to escape unhappiness—and became nothing but bugs. This is the tale of a witch who grips her baseball bat tight... and smashes everything in her path.

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Developer
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Release
February 17, 2026
166 days ago
Steam Reviews
Very Positive119 reviews81.5%

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Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 16, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 16, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is KILL THE WITCH and SnakeEagle funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for KILL THE WITCH and SnakeEagle?Creative controlWho appears to retain creative control of the game.
Updated: Jul 16, 2026Release statusWhether and how the game has been released.

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About the Game

" That’s why I’m here—to smash it all.

Till not even a speck of dust is left. "


In an age when humanity gave up on happiness—just to escape unhappiness—and became nothing but bugs.
This is the tale of a witch who grips her baseball bat tight... and smashes everything in her path.

"KILL THE WITCH" is a hardcore 2D pixel action platformer.
Here, you fight with nothing but your own skill—and the will that drives you forward.

  • Hardcore gameplay to satisfy your thirst for challenge.

  • A cast of unique, unforgettable characters ready to steal your heart.

  • Original pixel art and soundtrack that will captivate your eyes and ears.

The game unfolds in a mostly linear structure of stages and boss fights, built around three core actions—move, jump, and roll— and two signature mechanics: Home Run and Transformation.

Beneath its intuitive and minimalistic controls lies a game that truly earns its hardcore label—with punishing difficulty and a narrative that refuses to go easy on you.

Countless dangers lie in wait along your path—
each one determined to bring you down and make you kneel.

Will you fall here and surrender?

Or take one more step—toward misfortune itself?

This game draws inspiration from many titles I love—
OFF, Cave Story, Momodora, and Touhou Project, to name a few.

But at the same time, I believe it carries something of my own.
Something I needed to express.

Thank you, always.
I truly hope you enjoy the game. :)

Director : ASO
Develop : ASO, HongRyeol
Art : ASO, Kong Ji Hyeon
Soundtrack : Misty