indiegame.fan
Kill King 2D header art

Kill King 2D

Kill King 2D is a dark fantasy 1v1 tactical auto-battler. Secretly queue orders and spend Action Points, then watch your pieces carry out the plan on their own. Evolve your army, outpredict your rival, and kill the enemy King.

Publisher
Release
Coming Soon
Steam Reviews
No reviews yet
...INDIE
One tap. No account needed.No votes yet
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Kill King 2D?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Kill King 2D?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Kill King 2D self-published or published by Not yet?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Kill King 2D and Not yet funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Kill King 2D and Anton Katkov and Nikita Gavrilchik and Dmitriy Shchepetkov?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Kill King 2D?Release statusWhether and how the game has been released.

Media

6 items

About the Game

KILL THE KING. SURVIVE THE PLAN.

Kill King 2D is a competitive dark fantasy tactical auto-battler built around hidden orders, calculated risks, and deadly prediction.

You command every decision during the planning phase. Secretly assign orders to your units, arrange their execution sequence, and spend a limited pool of Action Points. Once both players lock in their plans, the battle plays out automatically—one order at a time.

Your warriors follow their commands on a constantly changing battlefield. A perfect strategy can collapse before its turn arrives—or become a devastating trap your opponent never saw coming.

PLAN IN SECRET

Queue movement, attacks, and abilities while your opponent prepares a plan of their own. You can see every unit on the board, but enemy orders remain hidden until the action begins.

WATCH YOUR PLAN FIGHT

Once planning ends, your units carry out their assigned orders automatically. Commands from both players alternate in sequence, forcing every unit to react to the consequences of earlier actions.

TURN FAMILIAR PIECES INTO WARRIORS

Fight on an 8x8 battlefield with pieces inspired by classic chess movement patterns. Every unit has health, combat statistics, abilities, buffs, debuffs, and a distinct tactical role.

EVOLVE DURING THE MATCH

Units gain experience through combat and unlock branching upgrades. Change their statistics, abilities, appearance, and battlefield role as the match develops.

PREDICT THE KILL

Attack a square before an enemy enters it and your prediction can become an instant kill—even against the King. Read your opponent, set the trap, and make every order count.

KEY FEATURES

• Competitive 1v1 tactical auto-battler
• Hidden simultaneous planning
• Automatic execution of player-issued orders
• Action Point–based command system
• Alternating sequential resolution on a changing battlefield
• In-match unit progression and branching upgrades
• Abilities, cooldowns, buffs, debuffs, and terrain effects
• One decisive objective: kill the enemy King

YouTube Videos

Most viewed

No videos are available for this game yet.

User Comments

Join the conversation in this game’s community chat.