
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
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Media
8 itemsAbout the Game
In Kill Factory, your weapon isn’t a single tower—it’s an entire machine.
Mount crossbows and lasers on beams, spin them with rotors, drag enemies into circular saws with magnets, redirect projectiles with fans, and combine fire, cold, poison, and electricity. A clever design turns the arena into a finely tuned production line—one that manufactures nothing but death.
Wretches, cultists, and thieves close in from every direction. Some can take a beating, others are vulnerable to specific damage types, and thieves will try to reach your base and make off with your money.
Your traps operate on their own, but this is no spectator sport: the cursor is a weapon too. Keep it over enemies, finish off anything that slips through, and catch wisps to temporarily increase your attack speed.
After each battle, spend your bounty on new modules and upgrades. The upgrade tree makes the factory stronger, but it also introduces new enemies, increases their numbers, and makes each new wave more dangerous.
Features
Modular trap building with no prescribed blueprints.
Crossbows, lasers, saws, magnets, rotors, shockers, and elemental emitters.
Mechanisms, projectiles, and status effects that interact with one another.
Active cursor combat alongside autonomous traps.
Enemies with distinct vulnerabilities and behaviors.
An upgrade tree that expands both your arsenal and the threat you face.
A constant cycle: upgrade → build → fight → rebuild.
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