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Keyframes

After chance meetings in your second year of college, decide how you want to spend the last two years of undergrad with your friends— both old and new— in this partially customizable amare visual novel.

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Latest Contributor: IGF TeamEdit notes
Updated: Jul 16, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 16, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 16, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Keyframes and (BLANK) House funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Keyframes and (BLANK) House?Creative controlWho appears to retain creative control of the game.
Updated: Jul 16, 2026Release statusWhether and how the game has been released.

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About the Game

An amare visual novel that focuses on what some have described as the “second” coming-of-age, the ephemeral nature of relationships and the work it requires to understand and empathize with one another.

Experience life as it happens, each chapter defined by the events and choices you make for yourself.

Play as one of four total personality types, changing aspects of your personality as the game continues. Forge close friendships, distance yourself from specific characters, bring in even more new faces, or choose love— that is, if you want to. Between an intricate system of impressions that depend on both the player’s decisions and a chosen combination of events and experience, no one playthrough will be quite like the others.

FEATURES

  • Hundreds of variations established via player choices

  • Play 3 of 5 possible events, in any order you choose (for a total of 60 possible combinations)

  • 1+ CG per event (with variations based on in-game choices)

  • Partial voice acting & original BGM

  • In-story UI— use your phone to select events and text/call with other characters

  • Quick time events (input-based and timed-choice) for added variability

  • Dynamic relationships— not only do you choose your perceptions of other characters, but other characters also change their impressions of you based on your words and actions

  • Reactive storytelling— dialogue and narration change in response to previously played events