indiegame.fan
KAREN header art

KAREN

The mall denied your refund. Now you’re gonna make them pay. With slaps, shoves, and sheer entitlement. This is the physics-driven rage simulator where you get to do way more than speak to a manager. Retail hell just got a new overlord: You.

Steam Page
Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 10, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 15, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 15, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is KAREN and Sauce Studios funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for KAREN and Sauce Studios?Creative controlWho appears to retain creative control of the game.
Updated: Jul 15, 2026Release statusWhether and how the game has been released.

Media

8 items

About the Game

Admit it. Being a Karen seems like a f*cking blast.

KAREN is the chaotic, third-person, laugh riot where you start actual riots. The world is your oyster. You hate oysters. You hate everything. And, in this game, you finally get your revenge. On everyone. Especially middle management.

Armed with the shrillest of voices, years of Zumba training, and a hairdo as deadly as it is dated, you'll make anyone in your deranged path wish they shopped online.

We’re taking back Karen. Karen’s no longer a put down. Karen’s now a rallying cry.

SIX DAYS. SIX BOSSES. ONE VERY BAD WEEK.

Return a clearly destroyed item. Skip the line. Get someone fired. Complete your daily To-Do list of terrible tasks across six escalating days at The Shoppes at Serenity Ridge.

Each day ends with a boss fight against mall management. Defeat the craft store owner. Outwit the young electronics manager. Battle mall security on a Segway. Face off against Florida Man (don't ask). Then take on the Tri-State Regional Manager himself.

The mall learns. Adapts. Fights back. You get worse.

CHAOS CHEMISTRY: CRINGE TANTRUMS = EPIC CONSEQUENCES

This isn’t a stealth game. This is a set sh*t off game.

Every object in the mall is yours to break, spill, short-circuit, or ignite. Push a kiosk into a display... glass shatters, mannequins fly, security freaks, tasers misfire, the fountain explodes. Chain reactions. And national chain disasters.

Your job is simple: be the worst person on Earth. The mall does the rest.

YOUR “KAREN-SENAL”

Signature Abilities:

Mega Yelp: A concussive shout that blasts enemies and pisses pants

Coupon Cyclone: A spinning storm of expired savings and papercuts

Belly Flop: A punishing, high-impact assault on adversaries and human decency



Power-Ups:

Golden Megaphone: increases the blast radius of complaints, whines, and gripes

Hydration Hammer: increases strength with the power of overpriced pumpkin-spice

Scented Candle Grenades: explosives that brutalize bodies and odor receptors - lavender AND lilac?!

Plus: slaps, kicks, cartwheels, cart rams, and lots of psychological warfare.

A RAGE SIMULATOR WITH A SMIRK

KAREN is a sandbox of cultural absurdity. It's slapstick, systemic, and just self-aware enough to know what it's doing. Did we say sandbox? We meant litterbox. It’s chock full of good sh*t.

Cause a scene.

Demand satisfaction.

Become inevitable.

Customer service just met its final boss.

Rated E for Entitled