indiegame.fan
KAREI - ENDLESS DEATH MATCH header art

KAREI - ENDLESS DEATH MATCH

A grid-based, turn-based puzzle roguelike. Play a lone kunoichi ascending an endless castle — read each floor like a puzzle, arm yourself from its walls, and cut down the oni in your path. One wrong move ends your run.

Steam Page
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed KAREI - ENDLESS DEATH MATCH?Developer scaleThe operating scale of the game's developer.
Search Google: Who published KAREI - ENDLESS DEATH MATCH?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is KAREI - ENDLESS DEATH MATCH self-published or published by Phase Co., Ltd.?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is KAREI - ENDLESS DEATH MATCH and Phase Co., Ltd. funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for KAREI - ENDLESS DEATH MATCH and Phase Co., Ltd.?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of KAREI - ENDLESS DEATH MATCH?Release statusWhether and how the game has been released.

Media

7 items

About the Game

Read the board. Take your turn. Survive.

An endless castle rises before you. Each floor is a locked room — a puzzle written in steel and blood. You are a lone kunoichi, and the only way out is up.

KAREI is a grid-based, turn-based puzzle roguelike. Every floor is a self-contained tactical puzzle: enemies move when you move, and a single careless step can end everything. No button-mashing — only cold calculation and nerve.

A castle that never ends

No two ascents are the same. Rooms, enemies, and the treasures hidden in the walls shift with every run. Climb higher, and the castle pushes back harder.

The walls are watching

Faintly glowing walls promise items. Ominous walls conceal weapons, cursed charms, and things best left buried. Learn to read the castle, and it arms you. Misread it, and it buries you.

Cut down what stands in your way

Demons in the shape of oni guard the path upward. Each demands a different answer — a different line of movement, a different blade. Master your tools, or be mastered.

Easy to learn, brutal to master

Move, strike, ascend. The rules are simple. Surviving is not.

Platforms: Steam / iOS / Android