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KAGIDOKO : A Deep Learning Horror Game header art

KAGIDOKO : A Deep Learning Horror Game

KAGIDOKO is an experimental horror game where every jumpscare has a reason. Collect all keys, open all doors, and get out of that house... While being stalked by a pre-trained Deep Learning Gameplay AI.

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Release
December 1, 2023
2 years and 245 days ago
Steam Reviews
Positive38 reviews97.4%

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Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is KAGIDOKO : A Deep Learning Horror Game self-published or published by Fischl Works?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is KAGIDOKO : A Deep Learning Horror Game and Fischl Works funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for KAGIDOKO : A Deep Learning Horror Game and SeungGeon Kim?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.
The title released with a separate publisher relationship.

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About the Game

"There's nowhere to hide from it. All the corridors will lead to a dead end.
But it will disappear... Only if you manage to look at it under the light."


In KAGIDOKO, you are not the one who are expected to hide.

Actually, you can't.

Instead, you need to predict where the ghost could be hiding, and look right at it...
Before it sneaks up right behind you for a jumpscare.

Once the ghost decides that you can no longer be jumpscared, it will disappear.
Just to come back later, of course.

Collect all keys, open all doors, don't get jumpscared, and get out of that house.

That's all. Good luck.

The AI model (brain) in this game is roughly 3MB in size,
while YOUR brain is... About 112 million times larger than that.


Human brains are much smarter, larger, and complex than you think.
You have already outsmarted the AI by 112 million times while you are reading this.

This game is not meant to demonstrate AI supremacy or anything,
but is meant to provide continuous, unabstracted gameplay using neural networks.

In other words, I wanted a game where I literally put a real life mosquito in the game,
to make it act as the ghost for us 60 frames per second. And boom, here it is!