
Just A Flu
Just A Flu is a strategy simulation game about fighting the deadly fast spreading disease. Decide how to deal with infected people, when to close transport hubs, declare quarantine, or lockdown. Can you not only stop pandemic but avoid panic and not destroy the economy, causing more harm?
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
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6 itemsAbout the Game
In Just A Flu, you take on the task of saving the region from the deadly fast spreading disease. 'Patient Zero' is infected, and you have minimal resources and time to stop the catastrophe.
Decide how to deal with infected people, when to close transport hubs, declare quarantine, or lockdown. Think not only about anti-pandemic measures but also how to avoid panic and not destroy the economy, causing more harm. The disease is growing and changing. You'll be constantly rethinking measures taken to minimize pandemic consequences.
Decide how to deal with infected people, when to close transport hubs, declare quarantine, or lockdown. Think not only about anti-pandemic measures but also how to avoid panic and not destroy the economy, causing more harm. The disease is growing and changing. You'll be constantly rethinking measures taken to minimize pandemic consequences.
Key features
- Random evolving disease to fight with, so each game plays out differently. An approach that worked successfully last game may not work in the next one.
- Detailed stats and graphs; monitor infected and cured, track population and economy reactions.
- Balance your strategy. If you underestimate the treat, the disease will kill everyone; if you overreact economy will collapse, causing тno less harm.
- Random region with unique set of preferences.