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Jurl header art

Jurl

A sci-fi fixed arena shooter, where you can't shoot. Collect the Star Diamonds whilst avoiding the hazards using your thrusters to rotate your ship and then thrusting forward. You can't kill the enemy, so your only weapons are movement, speed and getting you opponents to wipe each other out.

Steam Page
Release
April 11, 2023
3 years and 113 days ago
Steam Reviews
1 user reviews1 reviews100.0%

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Jurl?Developer scaleThe operating scale of the game's developer.
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Search Google: Is Jurl self-published or published by Tonsomo Entertainment?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Jurl and Tonsomo Entertainment funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Jurl and Johnny Blanchard?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Jurl?Release statusWhether and how the game has been released.

Media

6 items

About the Game

Jurl is a simple arena style shooter where you don't get to do any actual shooting. The idea is simple, collect all the diamonds without exploding. Movement works by rotating left and right and then applying thrust, that's it.

As you progress you'll meet the six different styles of enemies:

Level 1


No enemies, just get used to the controls (left and right to spin, action button to fire thrusters).

Level 2


Asteroids, these won't kill you but they will deplete your score - sometimes they blow up. Just get used to avoiding enemies without any pressure.

Level 3


Wanderers, these will just mill around the screen, they aren't especially dangerous but you will blow up if you hit them.

Level 4


Miners wander around the screen and drop mines. These are both hard to see and deadly.
  • The Miner dropping a mine
  • A disabled mine, safe to hit
  • An enabled mine, careful, hot

Level 5


Hunters will come straight for you, fortunately they have to live in the same physics model as you do so they can't turn around quickly.

Level 6


Shooters will try to get into firing distance quickly and then shoot at you. The bullets they use don't have massive range but they do bounce off of things.

Level 7


Laserers have, um, lasers. Like the Shooters they'll try to get into firing range quickly. The Laser is absolutely deadly and never misses, but it does have a short range and takes a while to recharge.


After Level 7 there will be a mixed bag of rest of the enemies - up to 11, after that it's a more random assortment.

Time


Every level (up to 11) keeps track of your time and compares it to previous runs

Options


Skip training levels

This option will start on level 3, after the basic training levels

Speedrun mode

This will keep track of your entire game time, finish the game at level 11 and show your play metrics. Note, this will also turn off Skip training levels.