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Jupiter Melon

Go fast and avoid hazards as you hunt for artefacts to build out your deck.

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Search Google: Who developed Jupiter Melon?Developer scaleThe operating scale of the game's developer.
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About the Game

Go fast and get the artefact. Get out and trade it for cards. Manage your deck FTW.




Gameplay Highlights:

  • Jetpack Maneuvers: Fly through alien caverns using your trusty jetpack, avoiding the walls to maintain the cavern's stability.
  • Artefact Collection: Follow your radar through the caverns to find the Artefact, unlocking powerful cards that will shape your strategy.
  • Card-Based Chaos: Trade collected artefacts for a variety of cards, each with unique effects that can aid your journey. Cards are drawn randomly to keep each run fresh and unpredictable. Beware, once you have drawn all your cards you had better get out fast!
  • Fuel Management: Gather fuel to jump between star systems and explore further planets, each with its own set of artefacts.
  • Boss Showdown: Face off against a formidable cosmic boss in an intense 8-bit showdown. Success demands not only strategic deckbuilding but also a well-timed gun card to conquer the final challenge.



Features:

Strategic Deckbuilding: Build and refine your deck with each run, adapting to challenges and optimizing for the ultimate boss encounter.
Immersive 8-Bit Aesthetics: Retro-inspired visuals create a nostalgic atmosphere that complements the cosmic adventure.
Chiptune OST: Audio was made using the TIC-80 tracker. This is the largest project to date where I have managed to create the music and SFX myself :)
Procedural Generation: Endless replayability with dynamically generated galaxy for a unique experience in every playthrough.

This is a prototype put together in 6 weeks. I am trying to find funding to develop this game further based on feedback I receive here so if you have any suggestions or criticism please comment it below :)