indiegame.fan
Jumpy Tiger header art

Jumpy Tiger

Jumpy Tiger is a family-friendly collect-a-thon 2D platformer inspired by the classics of the 90s. Journey through seven unique levels and complete 35 missions, defeating enemies and avoiding hazards along the way.

Steam Page
Developer
Publisher
Release
January 21, 2026
193 days ago
Steam Reviews
Awaiting reviews

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Jumpy Tiger?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Jumpy Tiger?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Jumpy Tiger self-published or published by Matt Billman?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Jumpy Tiger and Matt Billman funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Jumpy Tiger and Matt Billman?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Jumpy Tiger?Release statusWhether and how the game has been released.

Media

6 items

About the Game

In this peaceful realm, the Barrier protects everyone from monsters. Every thousand years, the Barrier falls, and a hero must defeat the monsters, collect keys, and find the mysterious Rainbow Key to restore the Barrier and bring peace to the realm.

You are Jumpy Tiger, and you are that hero!

Jumpy Tiger is a family-friendly collect-a-thon 2D platformer inspired by the classics of the 90s. It features seven levels, each with unique environments, enemies, bosses, hazards, and music. Levels are unlocked by collecting keys, which are earned by completing missions such as defeating all enemies, collecting five stars, or reaching the highest point in a level. Keys can be collected in any order, but all 35 must be collected to beat the game!

No AI was used in the creation of this game nor its assets.