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Judgement header art

Judgement

Judgement is a story-driven, decision-making adventure game, where your Judgement can mean the difference between life, death, or somewhere in between. It's a game of morality and how gray it can be.

Steam Page
Publisher
Release
September 15, 2015
10 years and 324 days ago
Steam Reviews
Mixed19 reviews47.4%

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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is Judgement self-published or published by Newfa Games?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Judgement and Newfa Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Judgement and Nathan Archer and Luke Brown and Dan Kramer?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.
The title released with a separate publisher relationship.

Media

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About the Game

WARNING: Some players may find the theme/content of Judgement disturbing. If you are sensitive to disturbing thoughts/images, play at your own risk.

Judgement is a story-driven, decision-making adventure game, where your Judgement can mean the difference between life, death, or somewhere in between. It's a game of morality and how gray it can be. In addition to a polished combat system, Judgement features a dynamic story where each decision leads to a different outcome in the game. In all, there are thousands of different combinations of choices the player can make, so each player (or playthrough) will have a different experience and a different ending.

The game is trickled with collectible notes, which offer food for thought when it comes to decisions that the player will make, or already has made, in the game or in real life.

Judgement, in its first form, was created when the designer was at the angsty age of 15. The perspectives and themes have their origins in a 15-year old boy trying to tell a story. It's been worked on here and there and has reached the point that it's at today.