
John of all trades
'John Of All Trades' is a tactical turn-based card battler where you build a deck, summon Johns, control the board, and attack your opponent. Earn Souls from defeated cards, purchase powerful items and upgrades, and create clever combinations to defeat your opponent.
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Media
6 itemsAbout the Game
Enter a tactical card game where careful positioning, clever combinations, and knowing when to take a risk are the keys to victory.
Build a deck from a diverse collection of characters, items, abilities, and unusual effects, then take your strategy onto a compact battlefield where every available space matters. Cards are more than numbers in your hand—they become part of the board, interact with one another, and create opportunities that can completely change the direction of a match.
There is no single path to victory. Build around dependable combinations, create unpredictable chains of effects, overwhelm your opponent with raw power, or patiently wait for the perfect moment to disrupt their plans.
Build Your Strategy
Create a deck that suits the way you play. Combine cards with complementary abilities, discover unexpected interactions, and refine your strategy as you learn what each card can do.
Every addition to your deck is a choice. Powerful cards may demand greater investment, while seemingly simple cards can become essential parts of a carefully constructed combination.
Control the Battlefield
Matches take place on a focused board where positioning is just as important as the cards you draw. Limited space forces you to think ahead, respond to your opponent, and decide which cards are worth committing to the field.
A strong card played at the wrong time can become a liability. A modest card placed in the right position can win the game.
Create Powerful Combinations
Cards can attack, defend, support one another, apply status effects, manipulate resources, and trigger abilities in response to events across the board.
Experiment with different decks and discover combinations that allow you to:
• Strengthen cards already in play
• Disrupt your opponent’s plans
• Trade resources for greater rewards
• Trigger chains of connected abilities
• Turn an apparent disadvantage into an unexpected victory
Spend Souls at the Shop
Defeated John cards produce Souls, a valuable currency that can be spent at the shop during a match.
Use your Souls to purchase powerful Active Items that can immediately influence the battlefield, or invest in Trades that can be equipped to special Johns. These upgrades can strengthen their abilities, create new card interactions, and help shape your strategy as the match develops.
Every purchase is a decision. Spend your Souls early to gain momentum, save them for a powerful item, or build a John around a carefully chosen set of Trades. Managing the shop effectively can be just as important as controlling the board.
Blue Cards — Johns
Johns have been pulled through time and space, transformed into cards, and forced to fight for—or against—the John Master.
To play a John, select it from your hand, then choose an empty cell on your side of the board.
To attack, select one of your Johns and then choose the cell directly opposite it.
If an enemy John occupies that cell, your John attacks it and deals damage.
When a John’s health reaches zero, it is removed from the board and sent to the grave.
If the opposing cell is empty, the attack hits the opponent directly.
Reduce the opponents life to zero to win the battle.
Red Cards — Items
Items enhance a single John by granting additional effects, abilities, or stat bonuses.
To equip an Item, select it from your hand and then choose one of your active Johns on the board.
Each Item remains attached to that John unless an effect removes it or the John is defeated.
Purple Cards — Active Cards
Active Cards immediately change the course of the battle.
They can apply effects, draw cards, move Johns, deal damage, manipulate the board, and trigger a wide variety of actions.
Select an Active Card from your hand, then choose any required targets. Once its effect has resolved, the card is discarded.
Green Cards — Environments
The battlefield begins to warp whenever a large gathering of Johns occurs.
Environment Cards apply powerful global effects that can influence every John in play.
To play an Environment Card, select it from your hand and place it into the Environment slot. Playing a new Environment replaces the current one.
Environment effects remain active until they are replaced or removed.
Orange Cards — Passives
Passive cards cannot attack, but they often provide powerful ongoing effects while they remain on the board.
Their abilities may support your other Johns, generate resources, disrupt your opponent, or alter the rules of the battlefield.
Passives cannot equip Items and cannot be given Status Effects. Protect them carefully—their value comes from keeping their abilities active for as long as possible.
Credits & Shout outs
ZaneLittle (bandcamp) - Music
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LloydEvans09 - sfx
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samrad20 - sfx
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