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JOB

JOB is a bleak and surreal corporate mystery that incorporates and subverts incremental/idle, rogue-lite, and traditional puzzle mechanics. The Company is looking for new Contractors and they ask, "Would you sign away three years of your life for the possibility of unimaginable wealth?"

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Search Google: Who developed JOB?Developer scaleThe operating scale of the game's developer.
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About the Game

JOB is a bleak and surreal corporate mystery where you play a contractor (the "CONTRACTOR") who signs away three years of their life (the "TERM") in the hopes of clawing their way out of poverty. Your employer (the "COMPANY") agrees that any remaining balance of 'e' (the "CURRENCY") is yours to keep at the end of your TERM.

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THE CONTRACTOR. You. Yes, you. All you need to do in order to work for the COMPANY is to purchase this game and sign the introductory contract.

THE TERM. 3 years, exactly 1095 days. 

THE COMPANY. Your beneficent employer, generously allowing you to enrich yourself.

THE CURRENCY. Also known as 'e'. The world runs on 'e'.

In JOB you will interact with a variety of evolving applications ("SPECIAL LABORS") that incorporate and subvert incremental/idle, rogue-lite, and escape-room style puzzles. As you labor, you will also learn about your strange employer (the "COMPANY") and the truth and nature of your work. 

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"SPECIAL LABORS" include...

  • FLOW. An idle, flowchart resource manager.

  • LOG. A memory-testing typing rogue-like.

  • PET. A cute companion who will perish if neglected.

  • and many more...

In JOB you will...

  • Perform odd, cruel, and addictive digital labors

  • Learn the truth of your employer, the Company

  • Unravel the bindings of capitalism