
Jibbers
Physics-driven ski game with fully simulated bodies and flexible skis. No trick buttons. Control, timing, and motion earn every move. Full customization, tunable physics, community maps, multiplayer.
Does this feel indie?
Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | A separate publisher is listed without a proven bounded regional or service-only role. | |
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
6 itemsAbout the Game
What is it?
A physics-driven ski game focused on control and realism:
Fully physics-based character and ski simulation
Free, analog-style controls that are hard but intuitive
Tricks are earned through motion and timing, not button combos
Realistic body dynamics for setting tricks
Full collision with terrain and objects
Flexible, physically simulated skis
Current State
The project is in active development. Patreon-supported playtesting and early access are planned.
Planned Features
Deep Customization: clothing, skis, poles, custom grabs & stances
Extensive physics and feel tuning options
Community-made custom maps
Multiplayer
Snowboards & Monoski