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Jessica's Uncomfortable Hanukkah Adventure header art

Jessica's Uncomfortable Hanukkah Adventure

It's a 16 bit styled pixel Metroidvania crafted by someone who loves the genre! Put your fingers on WASD and arrow keys or grab your favorite controller to play, simple and easy as these games should be.

Steam Page
Release
April 14, 2023
3 years and 111 days ago
Steam Reviews
4 user reviews4 reviews100.0%

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Search Google: Who developed Jessica's Uncomfortable Hanukkah Adventure?Developer scaleThe operating scale of the game's developer.
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Search Google: Who controls the creative direction and IP for Jessica's Uncomfortable Hanukkah Adventure and Dog and Spider Productions?Creative controlWho appears to retain creative control of the game.
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About the Game

Jessica's Uncomfortable Hanukkah Adventure is a retro platformer set in the world of Dog and Spider Private Investigations. Never read the books? No big deal! How many of us even care about the back story behind Mega Man or Castlevania? Be a cop out to rescue her family! Swing your baton at the jerks, shoot them, learn to be a spider that inexplicably cannot stick to walls, who knows what's ahead of you?

Not sold yet? Need more details?
- Explore a (mostly) nonlinear world
- Discover many different abilities and weapons to deal with your enemies and assist with that exploration
- Combat a wide variety of enemies... and learn why they vary so wildly from resilient cartoon characters through nightmare inducing horrors
- Find scraps and diary pages in this world as you attempt to assemble what stories converge here
- Still action cinema screens with voice and sound effect, just like the old 90s Japanese console CD games.
- Game story, level design and game mechanics all by the Dog and Spider Private Investigations series author Victor R. Ziblis
- Game music provided by chiptune musician Nordischsound and synthwave artist Zone Tripper
- Cinema screen art provided by Wyssp'

Hey. We know you can get an SNES game out of the closet whenever you'd like... and we aim to provide exactly the same fun you'd have doing that. We set out to make a game that our 12 year old selves would love. Why walk ALL THE WAY OVER THERE to play a fun platformer when you're already at your computer anyway?