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Jeremy, No!

Jeremy, No! Is a spot the difference horror game where you are babysitting a poltergeist named Jeremy. Jeremy isn’t allowed to move stuff around or invite any “friends”, so carefully look at the rooms and call him out if anything has changed. Don’t let Jeremy get away with too many shenanigans...

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Search Google: Who developed Jeremy, No!?Developer scaleThe operating scale of the game's developer.
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Search Google: Is Jeremy, No! self-published or published by TomKT?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Jeremy, No! and TomKT funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Jeremy, No! and TomKT?Creative controlWho appears to retain creative control of the game.
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About the Game

Observe

Jeremy, No! Is a spot the difference game where you try to memorize what the rooms look like and call Jeremy out when he makes any changes to them. If you spot any changes, click “Jeremy, No!”. Or, if you have Windows Speech installed, shout “Jeremy, No!” in your microphone.

Survive

If you let Jeremy get away with too many shenanigans, he might get too excited, ending the night early. However, if you manage to make it all the way to the end, you’ll unlock Sugar Rush Mode. With some extra sugar in his system, Jeremy will not only get faster, but he’ll also get some more ideas. Watch out though, these ideas can be anything from silly to insidious.

Warning

Game contains flashing images and jump scares.