indiegame.fan
Jack's, 2's & 8's header art

Jack's, 2's & 8's

A cosy card game for 1–4. Twos stack, sevens skip, eights go again, and the magical Jack calls the suit. Face three wily computer opponents, pass the mouse around one screen, or deal friends in online with a room code. Cosy, relaxing and easy to learn.

Steam Page
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Jack's, 2's & 8's?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Jack's, 2's & 8's?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Jack's, 2's & 8's self-published or published by What To Do!? Games?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Jack's, 2's & 8's and What To Do!? Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Jack's, 2's & 8's and What To Do!? Games?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Jack's, 2's & 8's?Release statusWhether and how the game has been released.

Media

6 items

About the Game

A quiet hand across the table.

Jacks, Twos & Eights is a shedding card game the way it's actually played at the kitchen table — house rules, held grudges and all. Match the pile by suit or rank, shed every card in your hand before anyone else, and time your trick cards for maximum outrage.

Easy to learn in one hand. Dangerous to play with family.

Pip's House Rules

  • Twos bite — the next player picks up two… unless they stack a 2 of their own. Watch it snowball to four, six, eight.

  • Sevens skip — the next player misses a go. Deliciously petty.

  • Eights press on — take another turn, but you must follow your own 8 or draw.

  • The magical Jack — play it on anything, any time, and call the suit the whole table must follow.

Three Ways to Play

  • Against the computer — take on Pip, Mabel and Otto, three opponents who shed high, hoard their Jacks, and save their 2s for the exact moment you're down to your last card.

  • Around one screen — classic pass-the-mouse for 2–4 players on the same device.

  • Online with friends of public — host a table, make it private, or public for all, and deal in up to four players

A Table Worth Sitting At

  • A hand-drawn deck — mirrored court cards, ornate aces, traditional pip layouts — on a lamplit green felt table.

  • Every card is really dealt: riffle-shuffled from the stock, flipped mid-air, slid into your fan.

  • Drag your card onto the pile, or just click it home.

  • A soft, papery soundscape — shuffles, snaps and felt thumps — with not a single beep in it.

  • Quick hands. A game takes minutes; the rematch takes seconds.

For the Uninitiated

A beautifully illustrated in-game guide teaches the rules in under a minute — because the fastest way to learn Jacks, Twos & Eights is to lose your first hand to someone's grandmother.