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Its Time To Meet God

Its Time To Meet God is an interdimensional ray casting shooter, built from the ground up in Game Maker Studio. Fight and loot your way through interdimensional realms created by demi Gods, eldritch horrors, and holy creatures to achieve heavenly peace.

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Developer
Publisher
Release
February 1, 2026
182 days ago
Steam Reviews
5 user reviews5 reviews80.0%

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Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is Its Time To Meet God self-published or published by Kruix Games?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Its Time To Meet God and Kruix Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Its Time To Meet God and Kruix?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.
The title released with a separate publisher relationship.

Media

13 items

About the Game

1. Divine Premise & Celestial Stakes
Step into the boots of a bold pilgrim who’s dared to breach the boundaries between mortal coil and the 3rd Heaven. In Its Time To Meet God, you are thrown into interdimensional rifts conjured by demi‑gods, eldritch horrors and angelic sentinels alike. Your mission? Survive these unholy realms, unravel the mysteries woven into each plane, and ascend to the ultimate confrontation in the Peace and Tranquility of the Third Heaven.

2. Ruthless Ray casting Combat & Tactical Loot
Arm yourself with an infinite stock of razor‑sharp throwing knives before you discover the heavier firepower of shotguns, pistols, and dual‐wielded handguns. Every strike demands precision—every reload could mean life or death. 

3. Psychedelic Realms & Ever‑Shifting Replay ability
Every run catapults you into captivating procedurally generated dreamscapes drenched in mind‑bending color palettes and neon lighting effects. No two journeys look or play the same: Items don’t carry across runs, so every expedition is a fresh test of your reflexes and strategy.