
It's Not A Moon
Manage a space station, flying through a procedually generated universe, fight, build and survive in the coldness of space.
Developer
Publisher
Release
May 20, 2019
7 years and 76 days ago
Steam Reviews
6 user reviews6 reviews33.3%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 13, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 13, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 13, 2026Release statusWhether and how the game has been released. |
Media
11 itemsAbout the Game
Manage a space station, flying through a procedually generated universe, fight, build and survive in the coldness of space.

Send out your haulers to mine Resources & refine them to craft them into useful modules and ships.

Build modules and ships.
Modules refine your raw resources into materials. Materials are used to build more modules and ships.

Use defensive modules and ships to destroy the enemy.
Ships come in different sizes with different stats. Do you need a cheap fast fighter? Do you prefer to wait for the materials to build a slow but sturdy gunship?
It's your choice!

Manage your energy and fuel. Should you run out of energy, your productions will stop. Turn off not needed modules or build power plants to generate more.
Should you run out of fuel, your life support fails.

Travel through a vast universe to find resources, unique places and enemies.
Decide where to go. The next galaxy might be more dangerous but it might also have the resources you need.

Research new technologies to unlock new vesels and modules or improve the ones you currently have.
Started as a break from a project I was working on, this grew into a passion project.

Send out your haulers to mine Resources & refine them to craft them into useful modules and ships.

Build modules and ships.
Modules refine your raw resources into materials. Materials are used to build more modules and ships.

Use defensive modules and ships to destroy the enemy.
Ships come in different sizes with different stats. Do you need a cheap fast fighter? Do you prefer to wait for the materials to build a slow but sturdy gunship?
It's your choice!

Manage your energy and fuel. Should you run out of energy, your productions will stop. Turn off not needed modules or build power plants to generate more.
Should you run out of fuel, your life support fails.

Travel through a vast universe to find resources, unique places and enemies.
Decide where to go. The next galaxy might be more dangerous but it might also have the resources you need.

Research new technologies to unlock new vesels and modules or improve the ones you currently have.
- Build modules that help you survive
- Produce different ships that fight, haul or trade for you
- Manage the energy consumption of your modules
- Explore the vast universe
- Research new modules and ships..
- ..to Crush your enemies
- see them driven before you
- and scavenge the debris of their space ships!
Started as a break from a project I was working on, this grew into a passion project.