...INDIE

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| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
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6 itemsAbout the Game
MAKE IT MOVE
Every machine begins with a simple question: what should happen next?
In IT MOVES!, you build the answer. Connect sensors, filters, controllers, and motors in a visual signal graph. Run the machine, read its telemetry, find what went wrong, and tune the design until it survives the test bench.
FROM ONE PISTON TO A HUMANOID
Start in a small repair shop with a single conveyor piston. Across 25 handcrafted contracts and six eras of robotics, your work grows into wheeled couriers, autonomous navigation systems, articulated arms, balancing machines, and finally a two-legged humanoid that can walk onto a stage.
Each new idea grows from something you already understand. Proportional control becomes PID. Wheel motion becomes odometry. Two joints become inverse kinematics. Balance becomes gait. You do not memorize a textbook—you make a machine move, watch it fail, and understand why.
BUILD, RUN, READ, TUNE
- Wire readable, reusable control systems with a visual node editor.
- Watch deterministic simulations and inspect live telemetry.
- Test one design against several scenarios before delivery.
- Turn successful solutions into modules you can reuse later.
- Meet noise, drift, saturation, unstable control, and reward hacking in practical form.
- Learn at your own pace in a warm workshop story—no engineering degree required.
There is no single magic solution. A machine that works once may fail under a heavier load, a noisier sensor, or a different floor. The satisfying part is not merely passing—it is knowing why your robot moved.
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