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IT MOVES! - Build Your Own Robot header art

IT MOVES! - Build Your Own Robot

Build working robots by wiring visual signal graphs, then watch, diagnose, and tune them in deterministic simulations. Grow a repair shop from its first piston to PID control, autonomous navigation, robot arms, and a walking humanoid.

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About the Game

MAKE IT MOVE


Every machine begins with a simple question: what should happen next?

In IT MOVES!, you build the answer. Connect sensors, filters, controllers, and motors in a visual signal graph. Run the machine, read its telemetry, find what went wrong, and tune the design until it survives the test bench.

FROM ONE PISTON TO A HUMANOID


Start in a small repair shop with a single conveyor piston. Across 25 handcrafted contracts and six eras of robotics, your work grows into wheeled couriers, autonomous navigation systems, articulated arms, balancing machines, and finally a two-legged humanoid that can walk onto a stage.

Each new idea grows from something you already understand. Proportional control becomes PID. Wheel motion becomes odometry. Two joints become inverse kinematics. Balance becomes gait. You do not memorize a textbook—you make a machine move, watch it fail, and understand why.

BUILD, RUN, READ, TUNE


  • Wire readable, reusable control systems with a visual node editor.
  • Watch deterministic simulations and inspect live telemetry.
  • Test one design against several scenarios before delivery.
  • Turn successful solutions into modules you can reuse later.
  • Meet noise, drift, saturation, unstable control, and reward hacking in practical form.
  • Learn at your own pace in a warm workshop story—no engineering degree required.

There is no single magic solution. A machine that works once may fail under a heavier load, a noisier sensor, or a different floor. The satisfying part is not merely passing—it is knowing why your robot moved.

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