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It Could Have Been Me

A journey from Afganistan to Sweden. Experience 26 documentary stories and 5 surreal worlds in VR. Rap from Emilia Carapic (Bac Nini)Voices from experiencers during the Night of Culture in Lund, where over 80 people tried the experience:"The coolest thing I've seen!

Steam Page
Release
May 19, 2019
7 years and 77 days ago
Steam Reviews
2 user reviews2 reviews50.0%

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Search Google: Who developed It Could Have Been Me?Developer scaleThe operating scale of the game's developer.
Search Google: Who published It Could Have Been Me?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is It Could Have Been Me self-published or published by Kreativitetsbanken?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is It Could Have Been Me and Kreativitetsbanken funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for It Could Have Been Me and Åsa Egnér vr-designer and Alexander Cobleigh programmer and Carolina Ask modeler and Emilia Carapic music and Joar Egnér Lofberg sounds and Johan Zdybal early modeller and Ali Ahmadi interview and Sakib Zabbar main voice and a lot more people?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of It Could Have Been Me?Release statusWhether and how the game has been released.

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About the Game

It Could Have Been Me


An experience about an unaccompanied youth's journey from Afghanistan to Sweden, and a tribute to these youngster who risk their lives to create a better future for themselves.

  • 26 documentary stories from unaccompanied youths from Afghanistan, as well as activists and employees at the Swedish Migration Agency
  • 5 surreal worlds: the mountains, the tunnel, the train station, the caves, and the heavens
  • Rap from Emilia Carapic (Bac Nini), based on the dreams of the newly arrived
  • Travel in VR using Oculus Touch controllers and the latest Oculus Rift
  • Estimated playtime: 20 minutes per journey. Play multiples to experience new stories
  • Surreal and realistic like life itself, with both artistic and documentary elements.
  • Dialogue available in both English and Swedish, depending on choices made in the tutorial


It could have been me, it could have been you, who had been forced to make this journey.