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Isle of the Crown

From a simple home to a mighty kingdom; explore, expand, exploit, and exterminate your opponent in this strategic pixel-art chess-like hex game using cards as your pieces and their abilities as your tools. As many games before it, and as the saying goes; easy to learn, hard to master.

Steam Page
Release
February 10, 2021
5 years and 174 days ago
Steam Reviews
1 user reviews1 reviews100.0%

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Notes
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Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
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Search Google: How is Isle of the Crown and Devious Oatmeal funded?FundingThe known source of funding behind the game.
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

Media

6 items

About the Game

From a simple home to a mighty kingdom; explore, expand, exploit, and exterminate your opponent in this strategic pixel-art chess-like hex game using cards as your pieces and their abilities as your tools. As the saying goes; easy to learn, hard to master.
                                                            
                                 

What to Expect: (EA) - Planned through Early Access



  • Map Variety
    - Multiple Island maps made to test different strategies and mechanics.
    - More being added over time to challenge strategies and players' abilities to adapt. (EA)
    - A map editor! (EA)

  • Card Variety
    - A large assortment of cards that are used together to form even stronger cards.
    - More being added over time to fulfill newer strategies and newer mechanics. (EA)

  • Different Modes
    - Basic: The basic form of the game, where players take turns.
    - Timed: Similar to the basic mode, but players only have a set amount of time to complete their moves. (EA)
    - Expert: A mode that brings the game closer to the RTS genre; where cards have cooldowns before use. (EA)
    - Possibly more modes, or changes to the currently planned modes! (EA)

  • Endless Replayability.
    - Where the difficulty is based on your opponents' strategies.

  • Up to 4 Players [Local or Remote Play Together]
    - 4 for All
    - 1 vs 1
    - 2 vs 2
    - "This was a 3 for All, but I just made an alliance, so now it's a 2 v 1".

Monetization Method [EARLY ACCESS]

As the game progresses in development, the price will rise; online being the major update that will more than likely double the game's price.

But until then, the game will be at its lower price-point, with possibly a middle ground between online and the first build; the price only changing when a significant amount of new features and cards have been added, or if sales take off. If I start selling more though, I'll certainly add far more and do far more than I had initially planned for the beginning- particularly because if that happens, then I can focus completely on game development. And since this is an industry I love, I would happily focus on it.

But of course, these price changes and updates will all be announced and broadcasted for everyone to plan ahead to share with friends and whatnot.

Steam Remote Play Together

                       

Credits

Music Credits: [All found on OpenGameArt[dot]Org]
  • First Song in Teaser and Battle Song by Matthew Pablo
    Ireland's Coast (Travelog Edition - LIVE PLAYERS)
    matthewpablo[dot]com
  • End Song in Teaser, Menu Song, and Victory Song by Random Mind
    Lament for a Warrior's Soul
    Medieval: Battle

Sound Credits: [Various Sources]
  • Various Sounds from Epic Stock Media
    epicstockmedia[dot]com