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Iron Dice

Outthink rivals, not tooltips. Lead one of 30+ kingdoms in a medieval grand strategy game where every system shows its work. Build traceable economies, spend diplomacy with clear costs, weigh the odds before committing your armies, and carry a complete campaign to victory.

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Search Google: Who developed Iron Dice?Developer scaleThe operating scale of the game's developer.
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About the Game

Outthink rivals, not tooltips.

Iron Dice is a real-time-with-pause medieval grand strategy game where every system shows its

work. Lead one of 30+ kingdoms across a fractured world of hundreds of provinces. Build an economy,

manage diplomacy, pursue campaign goals, research new technology, and raise armies and navies

all while keeping the important costs and consequences in view.

Build an economy you can trace

Every province contributes to the realm. Choose what its primary and secondary sectors produce,

improve its infrastructure, and create production chains from compatible goods.

Follow goods across the map, see how prices and production shape your income, and understand

why the treasury rises or falls.

Make diplomacy a deliberate tradeoff

Diplomatic points regenerate slowly, and every political action shows its cost. Spend them on

alliances, military access, rivalries, insults, improved relations, declarations of war, and peace

deals. Choose which relationships deserve investment and which kingdoms are worth turning against

you.

Read the battlefield

Raise armies and navies, maneuver across the map, and follow each force’s destination, arrival

time, enemy strength, and estimated battle outcome as it moves. Win battles, occupy provinces, build war score, and negotiate peace without guessing what the game expects. Conquer the land that strengthens your realm, not merely the land that changes

color.

Give the campaign a direction

Pursue campaign goals with explicit objectives and rewards. Research innovations that unlock new

goods, buildings, and unit types or permanently strengthen your realm. Iron Dice is built for complete campaigns: make a plan, understand why it succeeds or fails, and carry it to a conclusion. A full campaign is designed to take roughly 2–5 hours.

Try the free demo

The free demo includes the tutorial and the first 10 years of a campaign. Choose a