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IRON header art

IRON

Wreak havoc on a deep underground military base and uncover what secrets lie beneath. Don't forget to wear your tin foil.

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Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed IRON?Developer scaleThe operating scale of the game's developer.
Search Google: Who published IRON?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is IRON self-published or published by Corpselight Games?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is IRON and Corpselight Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for IRON and Corpselight Games?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of IRON?Release statusWhether and how the game has been released.

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About the Game

Who am I?

Assume the role of John Mossberg as he discovers an expansive deep underground military base. Use an assortment of experimental and otherworldly weapons to lay waste to your enemies. Encounter strange beings. Pay no mind to the bump behind your ear. Interact with buttons and levers. Cause many explosions. Lose time. Kick a vending machine. Forget how you got here. Save the world.

What is this place?

IRON takes place inside of a decades-old Deep Underground Military Base where a clandestine black budget US military program is engaged in a wide range of ethically-ambiguous experiments and research. As Mossberg dives deeper into the base, a mystery begins to unfold. How deep down does this place go? How old is it? What's hiding at the bottom?

How did I get here?

The story of IRON unfolds in real time with an emphasis on immersive and environmental storytelling. Inspired by the great silent protagonists of the late 90s, IRON features a persistent first-person perspective to maximize immersion.

Grab your IRON. Wear your tin. Fill 'em with lead.