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interViolence

Wander through a secret lair. Help a young supervillain move out of his lifelong home. Think about your past, and his uncertain future. The third entry in the Violence series.

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Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is interViolence self-published or published by Mado?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is interViolence and Mado funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for interViolence and Mado and Team malViolence?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

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About the Game

Meet Mo.: a woman who says little and drives a lot. 

One quiet night, a certain supervillain gives her a call.

“The hideout… They found it.”

With a slam of her gas pedal, Mo. makes a beeline for Cautionne's hideout.

How do Mo. and Cautionne know each other? 

How will she help him move out from his lifelong home? 

Why are Cautionne’s eyebrows so white?

Answer some of these questions (and more) in interViolence, the third chapter of the Violence series!

  • A secret lair you can walk around

Wander through a lair fit for a supervillain. Interact with the things housed inside: from blueprints to washing machines. Even if you've played malViolence, interViolence will provide you with a fresh perspective on the place Cautionne calls home.

  • Chores galore

Sorry. You're the responsible one. Cross off Cautionne's task list by mopping spills, packing clothes, and disarming his lethal puzzles.

  • Precious memories

Dive into Mo.’s memories with visual novel-inspired cutscenes. Learn about her past... and Cautionne's uncertain future.

  • ~2-3 hours of gameplay

Enough walking, shocking, and talking for one cozy weekend or weekday evening.

  • Original art and music

100% organic. No additives or preservatives.