
Interplayer
Pick up the tokens, write the source code, and repair the data that your doctor has deleted! Write source code that achieves the input and expected output pairs set for each stage. The code is written in tolerance, a dedicated language.
Developer
Publisher
Release
November 24, 2022
3 years and 251 days ago
Steam Reviews
Positive19 reviews94.7%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
12 itemsAbout the Game
One day, your doctor intentionally deletes data from our project. You, an assistant who follows the incompetent doctor, are instructed by him to try to recover the deleted data.
"Interplayer" is a game in which you write source code by moving the player around, picking up tokens and collecting them. Write source code that achieves the pairs of inputs and corresponding outputs set for each stage. For example, double the numerical value of the input and output it, convert it to an n-decimal number, etc....
For example, output the input value multiplied by 10, etc...
Inputs [3, 6, 10] => Outputs [30, 60, 100]
Programmers these days have been programming by tapping on their keyboards and typing whatever letters they want. But what if we add constraints? With Interplayer, you program in tokens, and the order and number of times you can write tokens is constrained. How do you achieve the expected input/output pairs within these constraints? Experience a new approach to programming with "Interplayer".

"Interplayer" is a game in which you write source code by moving the player around, picking up tokens and collecting them. Write source code that achieves the pairs of inputs and corresponding outputs set for each stage. For example, double the numerical value of the input and output it, convert it to an n-decimal number, etc....
For example, output the input value multiplied by 10, etc...
Inputs [3, 6, 10] => Outputs [30, 60, 100]
Programmers these days have been programming by tapping on their keyboards and typing whatever letters they want. But what if we add constraints? With Interplayer, you program in tokens, and the order and number of times you can write tokens is constrained. How do you achieve the expected input/output pairs within these constraints? Experience a new approach to programming with "Interplayer".
