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INSOMNIC

Insomnia is a prison built by your own mind. Set in the early 2000s within the walls of a decaying apartment, you struggle to hide from a killer terrorizing the city. But as sleep fades, reality turns into a nightmare, and the line between victim and predator begins to blur.

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About the Game

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Your worst enemy isn't the one outside your door. It's the one keeping you awake.

The early 2000s. Outside the window lies a grey, frozen city. You are a man without a past, living in a decaying, worn-out apartment where every floorboard creak sounds like a foreign whisper. You’ve long been used to gaps in your memory and a tangled mind, but now, everything has changed.

You haven't closed your eyes for days. The city is gripped by fear: news reports constantly broadcast details of a brutal killer on the loose. You feel watched. You feel like you’re the next target.

But the longer the insomnia lasts, the more reality begins to fracture.

Key Features:

Psychological Horror on the Brink of Madness: Explore the life of a person whose mind is disintegrating from sleep deprivation. Objects shift, sounds distort, and the apartment's hallways lead to places you shouldn't be.

An Atmosphere of Paranoia: Lock the doors, draw the curtains. The sense of a foreign presence grows with every hour. Who is this "entity" flickering in the darkness of the doorways? A silent observer or a harbinger of the end?

Sleep as the Only Salvation and the Main Threat: Your brain is afraid to fall asleep. In rare moments of oblivion, something comes to you, asking questions you aren't ready to answer.

Lo-Fi and Retro-Noir Aesthetics: Immerse yourself in the unsettling atmosphere of the early 2000s: flickering CRT TVs, rustling newspapers, and the oppressive silence of isolation.

Non-Linear Self-Discovery: Your actions and dialogues with your own subconscious will determine how this long night ends. Will you find the strength to face the truth, or will you let the darkness take you?

You fear what's outside. But should you trust what's within?