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INKARO

INKARO is a brutal Parkour FPS that crosses flow-state platforming and push forward combat against anomalous enemies - doling out punishment with a toybox of weapons. Roam megastructures of plastic and concrete in a desolate journey of revenge and violence, clad in armor of ink and bone.

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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
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Latest Contributor: IGF TeamEdit notes
Updated: Jul 10, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 10, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 10, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is INKARO and Psychospace Digital funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for INKARO and Psychospace Digital?Creative controlWho appears to retain creative control of the game.
Updated: Jul 10, 2026Release statusWhether and how the game has been released.

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About the Game

INKARO is a brutal Parkour FPS that is a cross between the flow-state platforming of Mirror's Edge and the push forward combat of DOOM 2016. Roam complex megastructures to gain an advantage over a varied roster of anomalous enemies - doling out punishment with a toybox of weapons.

Atmospheric, Pixelated Style

Roam desolate megastructures reminiscent of Tsutomu Nihei's 'Blame!'

Flow-state Parkour Platforming



Run, jump, slide and rocket-jump to send yourself flying across massive combat arenas.

Push Forward Combat

  • Pick and choose from 10 unique weapons to best punish your enemies.

  • Use Psychokinesis to fling physics objects and move huge pillars.

  • Harvest the despair of your enemies in glory-kill style "coup-de-grace" animations.

  • Parry projectiles to send them flying back toward enemies. 

Mysterious, Grimdark Narrative

There are no stars, galaxies, planets. Nothing but the labyrinthian, tangling clusters of tubes that stretch far beyond the horizon. The sky is a sickening shade of brown, shrouded by the toxic haze of decaying plastic. The sun looms high, scathing and melting countless tons of plastic into molten seas of polymer.

Layers of plastic megastructures are stacked with no rhyme or reason, with reality-bending creatures lurking in every crevice and shadow. A place not meant to be inhabited by humans, filled with things not meant to be understood.

Thousands of people have slipped into and met their final resting place in playSPACE. Death and despair fills every gap, from tattered missing posters raining down to the frantic crayon drawings of scared children.